Sunday, May 6, 2012

Slimes

The slime is a translucent, gelatinous, green mob varying in size, health and attack strength. It is also rather rare, and since introduction has been removed and re-added several times.

Their only drop is slime balls, a necessary component for sticky pistons and certain potions. They can only be found in the bottom 40 layers of a map, meaning if you want access to their drops you will have to find a cave system very far down. I would recommend level 20 as the preferred level. Upon death or seeing the player the slime will do several things. All of the slimes will, upon sight, move toward and attempt to attack the player. But the small ones can deal no damage. Upon death, the larger slimes will drop nothing, but instead break up into smaller slimes. These smaller slimes drop slime balls.

A disclaimer when slime ball hunting, do not use swords. Killing for example a medium slime, may do so much damage the small slime that drop the slime balls can't spawn, netting you zero slime balls. I would recommend possibly using a stone sword on the biggest level, but after that use your fists and back up to avoid being hit so you don't overkill the slime.

Squid

The squid was made in Beta 1.2, serving as a passive mob and the only dropper of ink sacs, a component necessary to make black wool. They will only spawn in water and prior to update 1.8 they were used as pets in man-made aquariums. The squid has no way of attacking the player, though due to being underwater the player may drown if not careful. 

Sunday, May 29, 2011

Wolves

The wolf is a mob created in Beta 1.4, and it's main purpose was to give the adventurer a companion, or a friendly mob to accompany the player. The wolf can be considered a helpful friend after taming when fighting hostile mobs, though some consider it to just get in the way.


The wolf has 3 behavior modes, wild, hostile, and tamed. Each has a specific way of making the wolf act and interact with you and other mobs. They spawn as wild, will turn hostile once attacked, and tamed once given bones. They generally spawn in groups up to 8.

In the wild mode, the wolf does not attack you. It will however attack sheep. This is the default mode they spawn in. Furthermore, when they spawn they spawn only in Taiga and Forest biomes, and in packs of 1-8.

In the hostile mode the wolf will attack the player, but will only turn hostile after being attacked. Luckily they are very weak and only deal a hearts worth of damage, and a heart and a half of health. If being chased by a pack, one trick you can use is to jump off a cliff if you have 7+ hearts. They will die from the fall damage but you will live. This is only recommended if the entire pack is chasing you, and you could risk death if they all attacked you at once.

The final mode is tamed, and the wolf then becomes the only ally mob in the game. It will fight for you, and will remain seated so it doesn't follow you if you right click it. But, if it is seating while you are attacked it will then try to help you. Most people tend to keep their wolves in their houses because they die very easily and can get in your way while mining, breaking dirt, woodcutting etc.

Thursday, January 27, 2011

Zombie

The zombie is considered the least dangerous of all aggressive mobs. They don't have one specific attribute that makes them deadly, rather a mix of average attributes to make an average opponent.

The undead previously had a chance of spawning with armor(cosmetic only), we're the fastest mob before spiders, and we're the only mob that dropped feathers. They still lack intelligence, and make no attempt to avoid falls. So you may easily lure them off cliffs. If you encounter a group, hold the left mouse down and walk backwards while holding them off, luckily they also die in the sunlight, making them even less of a threat. If you successfully kill a zombie they drop 0-2 feathers.

Spider

The spider is an agile and speedy mob. It has a plethora of features that adds to this. It is by far the speediest mob, and has a pounce that allows it to cover several blocks at once

The first of these is the ability to climb walls. They can climb cacti, glass, stone etc. But there is one way to stop it, which is add a ledge to your walls. A simple lip will stop spiders from scaling your walls, or alternatively you can add a ladder to the top layer of your wall. The wall scaling ability is made even more efficient because now spiders can see through walls. With this, the spider can see you inside of your base, which can be quite a security threat if you have walls rather than a roof/house. When attempting to kill one, a bow will help as they are a huge target. If you kill one, it will drop string. But note you need not always engage them, as even if they don't die in the sunlight they become peaceful during the entirety of the day.

Thursday, January 20, 2011

Skeleton

The skeleton is a bow wielding mob(unlike the picture below) that is considered highly dangerous. The reason for this is most mob you simply need to avoid close quarters, but this one you have to avoid line of sights all together due to range. Luckily, they die from sunlight, so they are only a nighttime threat.


The skeletons we're introduced in Survival Test, though at the time they had rapid fire arrows and when they died arrows spewed from their bodies. Currently, they shoot once every 1-2 seconds and when killed 0-2 arrows fall out. When taking them on walk diagonally, as if you walk head on they will hit you much easier. Be wary of the skeleton, as they are quite smart for a mob. They can strafe, jump, and even ride spiders. Yep, ride a friggin spider. If this ever happens, the spider will pounce at you while the skeleton will shoot. If you have a bow, kill the skeleton first. If you have a sword, kill the spider first.

Tuesday, January 11, 2011

Creeper

The creeper is the most iconic mob in the game. If you're unfamiliar with this, head over to the comics tab and check out the surplus of comics about the creeper. The creeper is a green, slow-moving, kamikaze mob, resembling the male genitalia, which awarded it the name "A Walking Penis".

The creeper was introduced in survival test, and is considered one of the hardest and scariest of mobs. If it gets within a square of you it lets off a "hHissSSS" sound and blows up. When trying to take it out, wait for it to get within your sword range, hit it, and go backwards. Successfully killing a creeper will result in it dropping 0-3 sulfur. Failure will result in an surrounding terrain being destroyed(do note that stone doesn't blow up), as well as taking away a huge chunk of your health. Sulfur aids you in making TNT, which means the only way to get TNT is to slay creepers.